4.5 Solution – Viewpoint Selection

January 4, 2009

 

 

One of the key responses from the user study identified the need for the user to explore the design in 3D and have the ability to determine viewpoint selection, either for design review or for viewpoint selection for CGI`s etc.

 

Having the ability to explore the design in 3D would give a greater sense of scale and space, and also allows the user to see their design in context.

 

An example of where this would have been useful on a previous project would be where I was working with a team in another office and due to the fact that they couldn’t see my screen, the task of viewpoint selection went on for a number of days.  Even after these had been selected and I had spent between 3 – 5 days working them up it was decided to adjust one of the viewpoints by a few metres, thus effectively wasting the time I had already spent on the project.

 

The ability to email the architect my model in GE would allow them to view the design with the client at very early stages of the process, allowing them to send me back the viewpoints they require.  This could be either through directly emailing me screen shots of the view or sending me their update model back with updated views.

 

In this instance, GE would provide a platform to allow the user the tools to make more informed design decisions.

 

Alternatively, for design review the user / client have the ability to spin round the design and add notes on any part of the design.  These comments can be directly emailed back, and can be addressed.  This again emphasises the potential platform VR has as a design review tool.