Conclusion
This proposed solution is predicted to be an effective and relevant way for virtual reality to begin to enhance the architectural design process and further meet peoples needs to maximise potential creativity and to inform design decision making. Effectively, this provides opportunities for users to reassess the way they interact with visual communication in the design process.
To enable a successful adoption of VR, users and products must not think of themselves as direct extensions of existing design process’s, but however must first investigate the user and industry issues that require attention. Only then can steps be made to truly influence the design process for the better.
What ever VR solution that eventually evolves from these early processes, efforts must be ensured to not completely cannibalise existing methods.
As the current financial climate resonates through the architectural industry it is especially important to address relevant VR technologies and opportunities to ensure that maximum effort is directed towards continually improving creativity and appropriate information to inform design decision making.
With the advent of current virtual reality technology, and future glimses of what the future will bring, also brings with it a great responsibility.
This responsibility falls on the shoulders of the software developers, but also on the current users within the industry. It is essential that all efforts are made to ensure that VR is introduced in a useful and beneficial manor, and not just for the sake of introducing new technology.
Posted by cwayling